• cygnus@lemmy.ca
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    4 months ago

    Genuine question: why is this such a big deal?

    These are not all video game companies, but for reference:

    AMD: 26,000 employees
    EA: 14,000
    Facebook: 84,000
    Netflix: 11,000
    Spotify: 9,000
    Twitter: 7,500

    • nalinna@lemmy.world
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      4 months ago

      Yep. But it also seems like people are so shocked by the data that maybe they’re missing the moral of this story, too? …sure it’s impressive that Valve has done so much with such a small workforce, but I think the reason they’ve been able to move so quickly is because they have such a small workforce. Companies get slow because they get big…I don’t care how much you tout your SAFe processes; you will always lose efficiency as you grow. It’s the difference between steering a canoe vs a cruise ship…the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.

      Now, I say all of this with sincere hopes that they don’t work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that’s the case, they should fuck right off with the rest of their peers.

      • Capt. Wolf@lemmy.world
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        4 months ago

        From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.

        Source

        I can’t say if that extends beyond the development teams to other departments like server management, but everything I’ve ever seen about them says they’re all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.

          • HobbitFoot @thelemmy.club
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            4 months ago

            I think it speaks to developing for gaming over developing for infrastructure. What does it say about gaming where, a company that has a healthy attitude about work in general, has staff that prefer to work on addressing Steam bugs over working on a prestige game?

            • SchmidtGenetics@lemmy.world
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              4 months ago

              Do they? They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true? And I’m sure their employees would rather build something new than to keep fixing old stuff, who wants that? That’s a pretty weird claim to say people prefer.

              It’s like people bury their heads and ignore everything bad about steam/valve.

              Steam/valve/newall seems to have this weird thing on lemmy, every other billionaire is cancer, but all hail GabeN, can’t have a discussion about anything here it seems without it getting derailed by people with rose glasses on.

              And did you read anything posted? What’s “healty” about anything from my screen grab?

              • uis@lemm.ee
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                4 months ago

                They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true?

                TF2 got bot-free recently. Let’s see how it lasts.

            • SchmidtGenetics@lemmy.world
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              4 months ago

              Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.

              It’s strange the person said they move fast, that’s not something I’ve ever heard in reference to steam/valve before, and so many upvotes? What’s going on here.

            • SchmidtGenetics@lemmy.world
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              4 months ago

              Or there’s not enough people with passion, since their passion is hats, or the higher ups have their preferred people they give funding too, part of the linked articles mention this stuff.

              • Grandwolf319@sh.itjust.works
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                4 months ago

                I don’t want forced passion. If an artists doesn’t want to create, they shouldn’t be forced.

                So is game making an art form, I think so.

      • theneverfox@pawb.social
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        4 months ago

        This is such a simple idea that people seem incapable of understanding

        Big companies can’t innovate. They’re pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss

        There’s this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper

        Individuals drive progress - they need time and autonomy

      • interdimensionalmeme@lemmy.ml
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        4 months ago

        Valve has done so much ?

        Steam hasn’t been improved since 2012.

        They’re clearly coasting.

        They’re keeping their keeping the 30% cut and running away with it instead of hire people to fix stuff.

        • sugar_in_your_tea@sh.itjust.works
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          4 months ago

          Since 2012:

          • Linux support - I joined around 2013 because of that
          • Proton - massive Linux compatibility upgrade
          • Steam Input - along with big picture mode and whatnot
          • SteamVR
          • hidden games
          • cart improvements
          • mobile app improvements, along with MFA
          • collections

          That’s just what I remember off the top of my head. I’m sure there’s more that I just don’t care about.

          • Drasglaf@sh.itjust.works
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            4 months ago

            Remote Play Together is another big one for many, I’ve used it together with Retroarch, so much fun.

    • SchmidtGenetics@lemmy.world
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      4 months ago

      But it’s basically a store front and they contract almost everything out. Like how many people does it take to run some servers? They don’t make games, the steam deck and the VR are the few things they’ve done. And that could be done by a couple dozen engineers and contract everything else.

      Like how many employees should they have?

      Okay I shouldn’t have taken a shot at their game making ability, but it legit fucking sucks and they acknowledge it, people bash them for it sometimes, take it easy guys.

      • cygnus@lemmy.ca
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        4 months ago

        They don’t make games

        DOTA and CS beg to differ. Spotify is a “storefront” that produces nothing but has about 25x more employees.

        • SchmidtGenetics@lemmy.world
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          4 months ago

          Isn’t most of steam pages like the discussion, store page, forums, guides, workshop etc are self moderated by the publishers and developers?

          And yeah they made Alyx in the last decade? They make hats for old games, that’s it it seems.

          • Dudewitbow@lemmy.zip
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            4 months ago

            they have mobile games too, and a tech demo for the steam deck, and the known hero shooter in the works

            basically the people who think valve doesnt make games didnt buy into any of their expansionary market projects (mobile/vr/steam deck). They make games, just ones you dont want to play/cant play

            • SchmidtGenetics@lemmy.world
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              4 months ago

              Nah, their corporate structure legit caused them issues making games, people like to think valve as this perfect company, but it’s hella flawed and it’s peak capitalism too.

              Lemmy just seems to dislike anything remotely bad being said about them, it’s odd.

              • Dudewitbow@lemmy.zip
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                4 months ago

                im not a steam stan for any reason (i rarely even buy shit off the steam store directly) but its disingenuous to say they dont make games. Id argue peak capitalism is when you force a sequel to a game that didnt necessarily need it. there are a LOT of things I can conplain about when pertaining to valve, but not making games isnt one of them. its a poor argument to make when users choose not to play what they dod make.

                Its similar to Fallout and Elder Scrolls, its not that there ISNT a new fallout or elder scrolls game, its just they made ones that users mostly didnt want to play (ESO, FO:Shelter, FO:76, ES: Blades, ES: Castles) disregarding the also existing VR versions of each game.

                the argument sounds very similar to thise currently complaining on the Nintendo front that Famicom Detective Club got a new game, and not other nintendo IPs like Star Fox (which had Zero, Guard and Starfox 2) in the last decade, and Fzero (which had Fzero 99). its never a matter of they didnt make games, its the matter that they didnt make games they wanted

              • cygnus@lemmy.ca
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                4 months ago

                it’s peak capitalism too.

                The screenshot sounds more like “peak anarchism” to me.

              • lmaydev@lemmy.world
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                4 months ago

                Letting your employees work on what they like doesn’t seem like the worst thing. It might hurt game profits but seems much nicer for the workers.