my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

  • Scrubbles@poptalk.scrubbles.tech
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    11 months ago

    From what I’ve seen, people who focus on things like “bullet sponginess” and “god tier” generally don’t like it. People who don’t care as much about stuff like that and look for worldbuilding and story love it.

    Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don’t play Cyberpunk because it has perfect gameplay, you play it because of the world they built.

    • jackpot@lemmy.mlOP
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      11 months ago

      ‘perfect worldbuilding’ is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it’s the bare minimum. it’s good you enjoyed it but admittedly the bar you have is very low

      • Platypus@sh.itjust.works
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        11 months ago

        Personally I found the combat as fun and balanced as can be expected in a game where power scaling is not directly tied to progress. If you just fuck around doing side quests and farming loot for 20 hours, it’s going to feel super easy, and if you try to blitz the story and run early game stuff then enemies will feel like bullet sponges. That’s just a mechanic endemic to the open world rpg genre. My first playthrough I did side missions as I stumbled across them on my way through the story, and the combat felt pretty balanced. Second time I went much more methodically and ended up cruising through story missions like nobody’s business.

    • Stovetop@lemmy.world
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      11 months ago

      Doesn’t seem that long ago that people ripped into BioShock Infinite for having bad gameplay despite the story and world being interesting.

      A game should have good gameplay as its #1 priority. The story can be the core, but gameplay has to exist in service to it. If mediocre gameplay is the wall that sits between interesting story and world, then the experience suffers as a result.

    • radix@lemm.ee
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      11 months ago

      That’s an interesting take. I haven’t played Cyberpunk, but now I know to stay away because I only play Destiny 2 (also a pretty lore-heavy game) for the feel and the sound effects.

      • Scrubbles@poptalk.scrubbles.tech
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        11 months ago

        yes, my point proven exactly. If you go in hyper critical looking for things wrong with it, you’re going to find things wrong with it. It’s so much fun to focus on those things, refuse to play it (or buy then return after 2 hours saying it’s shit), and then continue to complain online.

        I’ve played 3 full playthroughs since release, and as someone who doesn’t even know what bullet sponginess is - I’ve had a blast with the game. Being hyper critical and having ultra high expectations is a sure fire way to make sure you enjoy a lot less in life.

        • jackpot@lemmy.mlOP
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          11 months ago

          i beat the game 30+ hours first week of release. i gave it a full hearted chance. youre telling me im being nitpicky by saying the combat is an unbalanced mess?

          • Scrubbles@poptalk.scrubbles.tech
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            11 months ago

            Yes. That is what I’m saying.

            Yes, it does get a bit easy towards the end, even on higher difficulties. That did not make me say it was a bad game at all though, you asked if it is “good” now. I think it’s always been good, but I personally don’t care about things like bullet sponginess or if I got “too many headshots”. I just had a fun time playing it.

            • jackpot@lemmy.mlOP
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              11 months ago

              no it’s not about how hard it is to get headshots it’s about how little damage you inflict relative to you takw throughout the whole game, that whole ‘god or balloon’ imbalance causes combat to slog. that isnt a nitpick, thats one of the most important things a combat game (yes it’s other things too) can have. it’s nice you enjoyed though and i appreciate yourbhelp

              • bermuda@beehaw.org
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                11 months ago

                Sounds to me like you should've invested in quickhack upgrades. Those can really help out in tough combat encounters.

      • Xylia@artemis.camp
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        11 months ago

        It’s only shit if you suck at games. The game plays fine. Could it be improved? Sure. Is it shit? No.

  • Godthrilla@lemmy.world
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    11 months ago

    I’m about 6 hours in on the dlc, I had a level 37 cyberdeck build I used going into it, playing on normal difficulty…I’m pretty godly, but the cyberdeck builds have always been OP. The rebalanced skill trees encourage you to max out 2-3 stats and dump the rest. All in all, the game finally feels like what was promised at launch. I respecced into a couple other build types just to try them out, I REALLY enjoy the combat with the blades, I felt like a futuristic cyber samurai. All in all, I’m really enjoying it, crank up the difficulty if you want more of a challenge for sure. Not sure if it was worth a total of $90 us, and a three year wait after release for a completed game, but so far I’m really liking it. The dlc gives me escape from New York crossed with new Vegas vibes. Try it again with the free update and decide from there, if you like the gameplay, then totally get phantom liberty!

    • ImplyingImplications@lemmy.ca
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      11 months ago

      Lol you’ve been downvoted for sharing your opinion after specifically being asked to do so. Also not a single person at the time I write this has provided a reason for why the game is good in their opinion. Great thread!

      • ∟⊔⊤∦∣≶@lemmy.nz
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        11 months ago

        Here's my opinion: The story is good and the characters are great. I really do feel a connection with the characters and empathise with them. The world feels real but also cinematic. I recall a time where I found myself amongst oil derrigs and there was fog all around lit up with a blue tinge. It was amazing, beautiful, and scary because I was expecting someone to jump out at any time and start firing but it was just me, wandering through the mud, alone at midnight.

        I never fast travel, I always walk or drive to my next location, and it's a great experience every time. If I'm driving there is kickass music to listen to, and if I'm walking I see the NPCs going about their daily sidewalk vomit.

        I added mods to up the damage, so a fight feels very dangerous. I can kill in a second with my sword, but I can also die in a second from a few bullets. Fights don't usually last very long but they are intense.

        It's definitely a great game (now) and worth the time. It does well at immersion, at always having another thing to do, at having meaningful choices, ad at depicting the world.

        • lol3droflxp@kbin.social
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          11 months ago

          Of course this is Reddit now. It’s filled with people from Reddit, worse, active people from Reddit. What was the expectation here?

    • Venicon@sopuli.xyz
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      11 months ago

      Personally I enjoyed the gameplay and found the writing to be so so with some really good moments and some awkward and awful ones (River hitting on a female V, I was with Judy and was frosty with him at every opportunity and he still went on as if I was leading him on. Like MF I could not have been clearer.)

      • jackpot@lemmy.mlOP
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        11 months ago

        your example is so funny cause if i asked my female friends rhatd be accurate lol

        • Venicon@sopuli.xyz
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          11 months ago

          Yeah my wife was watching and was like ‘Yup, accurate.’

          That and the Netrunner at the Afterlife saying ‘Good girl’ after returning a job made my skin crawl.

      • Ada@lemmy.blahaj.zone
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        11 months ago

        I'm still cut that the only male romance option for female V is a cop, and a creep on top of it

        • bermuda@beehaw.org
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          11 months ago

          They may have changed it, but I recall the romances were entirely dependent on which voice you chose. Genitalia didn't matter. So you can theoretically make a feminine V with the male voice if you want those male on male options.

          • Ada@lemmy.blahaj.zone
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            11 months ago

            Male voiced V is so boring though… The actor has such a limited range of emotion in his lines…

  • Izzy@lemmy.ml
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    11 months ago

    I played it originally upon release and my biggest problem with the game was that none of the RPG elements mattered. It also felt more like a linear campaign with various irrelevant side missions.

    Is it still pretty much the same in that regard?

    • jackpot@lemmy.mlOP
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      11 months ago

      cant imagine that changed, thats an issue beyond one code can fix

  • gerryflap@feddit.nl
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    11 months ago

    I’ve played through it twice after the sale around the release of Edgerunners. Had a great time. I loved the story and I got completely absorbed into the world. I just played after the 2.0 updated and the game seems even more fun now, at least at high level. So yeah, it’s good now and it was good a year ago. There’s still some bugs every now and then, but most of them are just “charming” bugs like cars getting launched, spawning in wrong places, etc. Taste is personal though, maybe RPG diehards or something might not like it.

  • vettnerk@lemmy.ml
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    11 months ago

    Curious myself. I played it shortly after launch, and while the atory and the worldbuilding was really great, the gameplay was flawed due to the severe lack of polish.

    I concluded back when the DLC was announced that the game deserved a revisit, especially now that I have a proper PC on which to run it, so here I am.

  • givesomefucks@lemmy.world
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    11 months ago

    Well, your biggest issue is easily fixed by adjusting the difficulty…

    I started playing again for 2.0 on hard, and most enemies went down with a single sniper headshot. The ones who didnt were the ones where they had a split health bar, so it was easy to tell if it would.

    • jackpot@lemmy.mlOP
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      11 months ago

      play on too easy a difficultly and ai gets dumb as bricks and you become god, the problem is balancing.

      • givesomefucks@lemmy.world
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        11 months ago

        I mean, hard isn’t low difficulty…

        I haven’t tried the hardest, but I doubt normal enemies take more than two headshots with a sniper.

        • jackpot@lemmy.mlOP
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          11 months ago

          enemies routinely could take entire mags of sniper shots if rheyre levels above you / would dke to a pistol to fhe foot if they werr levels below you. youre either god or a balloon and it breaks combat. enemies with infinite hp isnt ‘challenging’ the way you want it to be, it’s ‘challenging’ like a a 1000 question 12 times tables test

          • givesomefucks@lemmy.world
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            11 months ago

            For someone asking about the current state of a game…

            Why are you telling people who have played the new version they’re wrong and keep talking about the old one?

            Like seriously, what the fuck are you even doing?

            Quick edit:

            Actually, fuck it, no idea why I’m trying to help you

            • jackpot@lemmy.mlOP
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              11 months ago

              i had no idea what stage you played it, sounded like you hadnt played in a while either. thanks for thw help - i do appreciate it

  • Ben "Werner" Zucker@lef.li
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    11 months ago

    Might be a bit too early to be the judge of balancing since it has been just a few days. But for now all I can say is it looks promising.

  • alokir@lemmy.world
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    11 months ago

    I started playing just before the Netflix show came out and I loved it, it quickly became one of my favorite open world car games, in the same tier as San Andreas and Sleeping Dogs.

    By the end I became completely unstoppable, I played as a melee netrunner and it was insane. I didn’t really mind because the story and world more than made up for it.

  • LoamImprovement@beehaw.org
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    11 months ago

    I love it now, everything feels punchy because you’re not gated around finding new weapons every level. I’m sticking almost exclusively with the iconics that can be upgraded, but as far as I can tell the only difference between generic weapons is the tier they’re in, the damage appears to be the same no matter what level you find the weapon at. Some other changes:

    • Armor is tied primarily to cyberware now, which has a limited capacity based on level and a handful of perks that increase the cap.
    • Cyberware has impactful changes to playstyle, granting new bonuses like higher melee attack speed, increased RAM, or restoring a portion of stamina on kill
    • Perks have drastically increased effects that often come with conditions that encourage active playstyles (e.g. 50% faster grenade recharge if you have no charges left)
    • Healing items and grenades have a pool of charges rather than being single-use.
    • Natural healing is faster, but healing items are less immediately accessible (No more sucking down inhalers in the middle of a firefight)
    • All the Skills have been consolidated into just five that correspond roughly to the five attributes’ associated weapons, and they level quickly. Every five levels grants a bonus associated with the attribute (Netrunning (Quickhacks/Smart Weapons) increases max RAM and RAM recharge speed, for example)
    • Weapon upgrades are no longer gated by Tech
    • Clothes are almost entirely cosmetic. Any that grant mechanical benefits (Armored vests, for example) can be worn under outfits comprised of any clothing you have in your closet.
    • iheartneopets@artemis.camp
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      11 months ago

      Lmao. You realize that not everyone can mod, like if they’re playing on a console? Also, how is modding better balance into a game the job of the consumer who already paid $60-70 for a product? Not to mention how modern modding (love it though I do) has game companies actually getting away with pushing out a subpar product at a premium price, and then actually getting DEFENDED for it (like right now).

      The absolute state of modern gaming.

      • ∟⊔⊤∦∣≶@lemmy.nz
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        11 months ago

        I forgot about consoles. Also I never said it was OK for companies to shit out a worse product for modders to fix. Inevitably they have to though because of level scaling. That seems to be the status quo.