IDK buddy, I don’t really care to write the same method for five different types (or read the 30 methods with different type signatures) when I can do it with one. I see the exact opposite of your statement, in my experience.
Extra steps that guarantee you don’t accidentally treat an integer as if it were a string or an array and get a runtime exception.
With generics, the compiler can prove that the thing you’re passing to that function is actually something the function can use.
Really what you’re doing if you’re honest, is doing the compiler’s work: hmm inside this function I access this field on this parameter. Can I pass an argument of such and such type here? Lemme check if it has that field. Forgot to check? Or were mistaken? Runtime error! If you’re lucky, you caught it before production.
Not to mention that types communicate intent. It’s no fun trying to figure out how to use a library that has bad/missing documentation. But it’s a hell of a lot easier if you don’t need to guess what type of arguments its functions can handle.
Type signatures help you to know what a function takes and returns. With dynamic typing, I have to read the entire code of the function just to know this (sometimes even this doesn't tell me what will actually be returned due to duck typing).
More importantly, type signatures help the compiler verify the types.
Both of these get more and more important as the code size increases. I'd suggest you widen your horizon about static typing.
I was gonna say, next to C++ you better don’t shame other languages for their errors. Otherwise I wish you some “fuck you: error in library used in library used in template of template:: some template object is not correct type of template obejct”-type bullshit.
Python has to be another clown with their error messages
Honestly, fuck dynamic typing in general. That shit saves you a few seconds and costs you a few hours.
I started as a python enjoyer. 6 years later I can confidently say fuck dynamic typing, fuck mutable defaults.
Also fuck python and js (used both for work) TS is better but we all know it’s not by much
TS is “better” but often I feel like just configuring typescript takes up a significant amount of the time you save by using it.
Right tool for the job.
If I just quickly want to whip up a small script, I actually want to save a few seconds.
When I’m doing something larger in scope, static typing all the way.
That’s 100% spot on. Those hours lost never come if the whole project is done in 30 minutes.
IDK buddy, I don’t really care to write the same method for five different types (or read the 30 methods with different type signatures) when I can do it with one. I see the exact opposite of your statement, in my experience.
That’s what generics are for.
So… dynamic typing with extra steps 😂
Extra steps that guarantee you don’t accidentally treat an integer as if it were a string or an array and get a runtime exception.
With generics, the compiler can prove that the thing you’re passing to that function is actually something the function can use.
Really what you’re doing if you’re honest, is doing the compiler’s work: hmm inside this function I access this field on this parameter. Can I pass an argument of such and such type here? Lemme check if it has that field. Forgot to check? Or were mistaken? Runtime error! If you’re lucky, you caught it before production.
Not to mention that types communicate intent. It’s no fun trying to figure out how to use a library that has bad/missing documentation. But it’s a hell of a lot easier if you don’t need to guess what type of arguments its functions can handle.
I take it your only experience with statically typed languages is with C. It's a big world out there!
bro has never heard of an lsp
Type signatures help you to know what a function takes and returns. With dynamic typing, I have to read the entire code of the function just to know this (sometimes even this doesn't tell me what will actually be returned due to duck typing).
More importantly, type signatures help the compiler verify the types.
Both of these get more and more important as the code size increases. I'd suggest you widen your horizon about static typing.
Which part in particular? They were improved in 3.10 and 3.11
3.11 is Python for Workgroups, right? Feels like it came out ages ago…
Hoping Python NT will be coming out soon
Most python error messages are pretty straightforward so I legitimately don’t know what you’re talking about
I was gonna say, next to C++ you better don’t shame other languages for their errors. Otherwise I wish you some “fuck you: error in library used in library used in template of template:: some template object is not correct type of template obejct”-type bullshit.